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Blender – Explosion Test

Blender – Explosion Test

January 11, 2017 by Alex

An explosion test I made in Blender, retouched in paint.net (added background, edited shape). The domain had a base resolution of 50 divisions, and high resolution with 2 divisions. The smoke flow object was particle-based, with 250 particles.

Categories Blender 3DTags blender, cgi, explosion, simulation, smoke
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Minecraft – Fountain
Blender – Another Explosion Test (Now With Fire)

January 23, 2021

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The New York Times’ eye-opening investigation into the modern surveillance state and far-reaching implications of smartphone location tracking:

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